HTC is again at E3 this yr for its sophomore flip on the gaming expo, after its first present in 2016 following intently on the heels of the Vive VR headset’s client launch. I spoke to HTC VP of VR Dan O’Brien at this yr’s E3, to seek out out a bit about how the corporate sees the market, its position therein and the state of VR generally now that it’s not the latest child on the block.
We talked a bit about how vital it’s to see large video games embrace the platform, together with Bethesda’s Doom and Fallout VR titles (it wasn’t but public that Mario Kart would even be making its solution to the Vive by way of Tokyo arcades, however the identical conclusions apply). O’Brien was candid about how regardless of robust indie help, which HTC continues to prize, large identify video games coming to VR are positive to assist it proceed to mature as an business, and appeal to new avid gamers who would possibly’ve been content material to in any other case keep sat on the fence.
The Vive has additionally developed from a perspective, and O’Brien identified that each the brand new Deluxe Audio Strap, and Intel’s upcoming WiGig wi-fi adapter package for Vive are going to be on show and accessible for testing this yr on the present. The Vive Tracker, which brings different objects into the gaming world, is likewise on show with some new sport integrations. The headset itself could not have modified since final yr, however we’ve discovered loads about consumer expertise, on each and software program fronts.
VR may not but be a breakaway smash hit, even when it’s tied to a console and with a decrease barrier to entry than the Vive, as with PS VR. But O’Brien doesn’t appear below any illusions concerning the work that also must be accomplished within the area, and as proof he factors to latest partnership bulletins, together with with Google, on totally different approaches to broadening the enchantment of VR generally.
HTC didn’t get have something as grandiose as its personal Vive keynote at its second E3, essentially, nevertheless it did see the VR pioneer integrated in large bulletins from Sony, Bethesda and Nintendo – not dangerous for a relative gaming expo novice.