virtual

Pelago, the virtual addiction clinic backed by Y Combinator, secures $58 million in Series C funding

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Most recently, the company expanded its offer its virtual therapy sessions to services for adolescents across its footprint. The virtual clinic’s medication-assisted treatment for substance use disorders is available across 50 states for adults and teens. Since its Series B, Pelago has experienced an impressive 11x revenue surge and claims to have 100% client retention. Pelago members have regular sessions with virtual care teams in the app, consisting of health coaches or licensed drug and alcohol counselors. In addition to its virtual therapy interface, the company is investing in bringing more tech to bear on its business.

“VisionOS 1.1: Apple’s Latest Update Introduces Enhanced Personas”

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Apple released VisionOS 1.1 on Thursday with the most notable feature being improved personas of users. Additionally, users can also now set up their personas without holding the device through Settings>Persona and selecting “Hands-free Capture” mode after initial steps for setup. The new version of VisionOS also introduces Mobile Device Management (MDM), for enterprises to manage their devices. This enables admins to set up devices for custom configuration, install apps at scale, and perform a remote erase of the device. “We know that in order to unlock all of [the power of the Apple Vision Pro], businesses are going to want to manage these devices at scale.

Revolutionizing Haptic Sensory Technology: Ultraleap’s Integration into Automobiles and VR Devices

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In May 2019, Ultrahaptics and Leap Motion became Ultraleap (not to be confused with Magic Leap, which operates in the same space). “I think it’s a long-term vision for XR,” Carter said of the deal. Founded by a pair of University of Bristol students three years after Leap Motion, Ultrahaptics harnesses ultrasound waves to create tactile feedback. Much like the earlier Leap Motion product, it would be possible to mount a device to the front of the visor, but directionality is important. The Leap Motion tech determines your hands’ orientation in space, while haptics provide tactile feedback when you come into contact with the virtual object.

“Instantly Enhance Your Property Listings with Cutting-Edge AI Virtual Staging”

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A startup called Virtual Staging AI is making it possible for Realtors to virtually stage a house with the help of generative AI. Virtual Staging AI, which is part of Harvard Innovation Labs, currently has 4,500 monthly paid subscribers and is looking to transform the real estate and staging industry. Instead of having to share images of empty rooms in a listing, the tool gives Realtors realistic images of furnished rooms. While Realtors could hire someone to digitally stage a room using tools like Photoshop, Virtual Staging AI promises a cheaper and faster way to do so. Real estate has continued to evolve over the years, going from offering only in-person showings to facilitating virtual tours.

Effortlessly Create Virtual Wish Lists and Collages for Your Shopping Links with Locker

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After years of copying and pasting shopping links into spreadsheets and taking screenshots of products to share with her friends and family, Kristine Locker finally decided to launch a social shopping platform (which she named after herself) that could take her endless tabs and organize them into a shareable, virtual wish list all in one place. Locker recently closed on a $2.5 million round from Wonder Ventures at a $9 million valuation, the company announced today. For instance, you get exclusive Locker merch if you refer 25 users to Locker. At 500 users, you get $750 to purchase an outfit from your Locker collection, the startup’s founder explains. Its average commission rate is around 12%, however, depending on how much exposure the brand wants, Locker raises the rate to as high as 25%.

to Get Ready to Enter the World of Dungeons & Dragons Through Virtual Reality…If You Dare

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Wizards of the Coast and Resolution Games have announced their collaboration to bring Dungeons & Dragons to virtual reality. The franchise also made a splash this year with a Hollywood film and the hugely successful Baldur’s Gate III, a video game that licenses Dungeons & Dragons IP. — but it continues Wizards’ trend of bringing Dungeons & Dragons away from the table and into digital media. It’s also not clear whether this is a platform for players to connect with their friends to play D&D through VR, or if they’re telling a whole new story, like the “Honor Among Thieves” film. It’s common for people to use platforms like Foundry and Roll20 to play D&D with non-local friends, and Baldur’s Gate was a hit, but… are we really trying to eldritch blast our enemies in VR?

“Disney Presents a Sophisticated Answer to VR’s Movement Issue”

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I’ll never forget trying out an early version of the virtual reality treadmill in a hotel suite many E3s ago. The system, which features a concave platform and slippery shoes, was clever enough to influence Ready Player One’s take on the space. HoloTile — which recently made its YouTube debut at the end of a video honoring Disney Research fellow, Larry Smoot – is an extremely clever and honestly quite elegant solution to some of these issues. “I can walk on this omni directional floor in any direction I want,” Smoot says in the video. If it’s going to see the light of day, it seems likely that it will be as part of a Disney Parks VR experience.

Will a striking design differentiate rabbit’s r1 pocket AI from a multitude of virtual assistants?

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In a sea of AI-enabled gadgets at CES, the rabbit r1 (all lowercase, they insist) stands out not just for its high-vis paint job and unique form factor, but because of its dedication to the bit. “The phone is an entertainment device, but if you’re trying to get something done it’s not the highest efficiency machine. After all, that’s what our so-called “AI assistants” have supposedly been doing for the last five or six years. Even so, even if the rabbit r1 is better or cuter, people prefer simplicity and convenience. Why would they pay money to carry a second device when their first one does most of those tasks?

Shattering My Wrist: Navigating Recovery with the Aid of Meta Quest 3 and the Supernatural

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Generally, I’m an extremely active person who primarily enjoys weight training, and it’s a key component of my mental well-being as well as my physical health. What I didn’t expect was finding relief by way of virtual boxing. I had been using Supernatural on my Meta Quest 3 headset since picking one up at launch, and found it surprisingly compelling even before my injury — despite my long-held opinion that no one wants to work out in a sweaty headset. Supernatural is also helping with my rehabilitation as I build back range of motion and flexibility in my now mostly healed wrist. The injury just made me realize at a very accelerated pace what the company saw in Supernatural in terms of lasting, sticky appeal for home VR use.