injury

Shattering My Wrist: Navigating Recovery with the Aid of Meta Quest 3 and the Supernatural

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Generally, I’m an extremely active person who primarily enjoys weight training, and it’s a key component of my mental well-being as well as my physical health. What I didn’t expect was finding relief by way of virtual boxing. I had been using Supernatural on my Meta Quest 3 headset since picking one up at launch, and found it surprisingly compelling even before my injury — despite my long-held opinion that no one wants to work out in a sweaty headset. Supernatural is also helping with my rehabilitation as I build back range of motion and flexibility in my now mostly healed wrist. The injury just made me realize at a very accelerated pace what the company saw in Supernatural in terms of lasting, sticky appeal for home VR use.

“Verve Motion Secures $20 Million in Funding for Exosuit Enterprise Expansion”

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“Verve is pioneering a new class of connected wearable technology for the industrial sector by integrating robotics into functional apparel,” Galiana said. But Galiana perceived applications well beyond combat; Galiana launched Verve in 2020 to commercialize his and his team’s tech for industrial as well as retail and manufacturing settings. Verve’s mission is to power the human workplace through people-centric robotics.”Verve’s powered exosuit is customizable to workers and tasks, intended to be worn like a regular backpack. “The challenge [we face] is to convey that the goal is to create a safer and more efficient future for industrial workers,” Galiana said. “As we heighten awareness regarding the advantages of soft exosuit, we anticipate a rapid transition towards a future where wearable robotic technology seamlessly merges with our everyday work attire.”Aspirational?